They even have a bite attack. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. All other imagery used is released free of copyrights under Creative Commons CC0. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. If a minotaur's horns can be 1d10, a devastating bite can be too. -Last words of Deer Stoves, Human Wilderness Survivalist. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. Revenge for how they treated her, how they chased her.". You can read, speak and write Common, Sylvan and one extra language of your choice. Ability Score Increase. Lizardfolk 5e. The secondary languages of Aquan are Alzhedo and Midani. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. You have proficiency with this. Also, they can get more out of the Alert feat than just about any other playable race. You still cant increase a starting ability score above 20. In addition, the phoenix can enter a hostile creature's space and stop there. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Aligatorian's vary widely in height and build, from 6-8' tall. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Crovics typically have a lifespan equivalent to that of humans. Update your cookie preferences. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. If you want to know more about changeling the 5e race, then please go ahead and read the article . They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Use as you wish, roll for fun, or make up your own traits entirely. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . Monster Tags: Misc Creature. If you're playing a lizardfolk with . Healthy aligotarians can live up to 225 years. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. Elves are shaped by their environment over the millennia. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. This isolationist group of proud creatures make powerful Fighters and Barbarians. Instead of Sylvan, you can speak, read and write Infernal. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Since they lost their Nile, they've been wary about "sharing" things. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. Please enable JavaScript to get the best experience from this site. "Oh please. Ability Score Increase. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Your claws are natural weapons, which you can use to make unarmed strikes. Your Charisma score increases by 1. Sheet creator documentation is available. You can mimic sounds you have heard, including voices. Misc Creature, Environment: All hexlings share certain traits as a result of their curse. Tail. Hold Breath. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. It must repeat the saving throw at the end of its next turn. You wanna beef this statblock up while being realistic? They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Take a look at the beastmaster subclass. Hold Breath. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. First up are the nine classic fantasy races found in the Players Handbook. Their hands and feet are also outfitted with sharp claws. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Hold Breath. You can hold your breath for 15 minutes while underwater. Crushing Bite. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. Does your hexling know now, are they still under the belief they are just human? As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Thank you to my Patreons and friends for support and feedback. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Size. Centaurs from the Feywild have a mystical connection to the natural world. Shifters range from 5 to almost 7 feet tall, depending on their subrace. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. If you've got any problems with it, take it up with the Bando man. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Their belly, hands, and lower jaw are covered in white scales. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. They did not know, but he heard their every word. You can use your sharp teeth and powerful jaws as a weapon. You cant discern color in darkness, only shades of gray. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Languages. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. On a failed save, you may ask one of the following questions: What is their motive? Evil Eye. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. The old woman sighed as she watched him leave. Ability Score Increase. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores.. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next . I add a death roll to all crocs in my games. Aquan 5e was the loosened and raspy language. Proficiency. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. They are very intelligent, and just prefer the simpler life of tribalism. They do wish to survive, but they also wish to show off their victories to others and are very prideful. The first time it enters a creature's space on a turn, that . Press J to jump to the feed. Age. 4 Barbarian: The Path of the Zealot. You are proficient in the Stealth skill. Since then, men has gone missing passing those parts. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. You know the Ray of Frost cantrip. For languages have you considered aquan instead of Draconic? It seems as though a rebellion formed against them because of their ruthless nature. Roll20 uses cookies to improve your experience on our site. They usually live in marshes and swamps, sometimes rivers if they are outcast. Name Last Modified Size; Parent Directory-- . Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. Media New media New comments Search media. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Races. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Alignment. The ones that do, however, find themselves well suited to the profession. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. You know the Message cantrip. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Your size is Medium.Speed. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Ability Score Increase. This nature is as much a curse as it is a blessing. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. A love of personal freedom can drive shifters toward chaotic alignments. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Weve grouped our entries into two sections for this guide. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. When you reach 5th level, you can cast the Misty Step spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. The Grung are a species of humanoid amphibians that resemble large frogs. Instead of Sylvan, you can speak, read and write Infernal. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Enough so, that in small towns and villages, they often become outsiders. Place Windows and Place Doors is available to all Plus and Pro subscribers. https://taimashomebrewery.tumblr.com Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Charisma is your spellcasting ability for these spells. Physical Description. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Create an account to follow your favorite communities and start taking part in conversations. Witch Legacy. 2023 Wizards. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. You always smell a bit like the forest, swamp, soot or seaweed. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. You know the Vicious Mockery cantrip. Select a race from the list to view it here: . Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. They make highly effective Fighters, Rogues, and Monks. Their tendency to fight can be reflected by their physical appearance. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Ability Score modifiers have been decoupled from character race. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Tail. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. The death roll's attack bonus is the same as the bite and it does one more die of damage. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Your Wisdom score increases by 1. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. Hit: 7 (1d10 + 2 . Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. Your Intelligence score increases by 1. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. As a bonus action, you can make an attack with your tail against a Large or smaller creature. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. So more or less it depends on what class they are and how . Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. They become partially animalistic, though for a short time, and are extremely embracing of nature. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. Whispers and rumors often follow in the shadow of a hexling. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark.
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